Hey There !

I'm Paul

Hi,
My name is Paul Perrier, and I am a 3D Artist and Director based in Paris, France.

My passion for VFX and video games began at an early age, fueling my inspiration for 3D and CGI. This journey has led me to collaborate with renowned clients and global brands such as Chanel, Givenchy, L'Oréal, Armani, Ubisoft, Bungie, Sony, High Scream, David Guetta, Gesaffelstein, and the World Expo Dubai, among others.

My creative approach combines lighting techniques inspired by classical paintings and cinematic storytelling to craft scenes with strong narratives. Motion design, interactivity, and photorealism also play a significant role in my artistic vision. I draw inspiration from hard surface and product design, cinematography, 1970s art and furniture, as well as science fiction.

In the following pages, you will discover a diverse portfolio showcasing a variety of projects, each reflecting a unique skill, style, or creative approach that defines me as an artist and as a person.


Thank you for your time, and I look forward to connecting with you!

Since 2017, I have been working as a full-time freelance artist, contributing to a wide range of projects, including live shows, music videos, luxury product advertising, and game cinematics.


Beyond 3D, I engage in various creative pursuits, including photography, cooking, drawing, 3D printing, and DJing. I am also an avid collector of art books, particularly those offering behind-the-scenes insights into movies and video games.


My production pipeline primarily revolves around Cinema 4D, Houdini, and Blender ( for modelling and UV work).
For rendering, I have extensive experience with Redshift and Octane, which have been my go-to engines for many years.

I’m also very curious and open to learn new tools, such as USD, Solaris, Unreal 5, or some bits of Ai.

Paul Perrier

Paris, France
Phone: +33 6 33 94 18 80
Email: paulperrier.madnarts@gmail.com
Twitter: @P__Perrier

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